Data structure passed to widget

another way to do it, rereading what you’ve already done, assuming you’ve made a blueprint with a cylinder in it and the same variables as in your structure and upon spawning your cylinder you set the data from that row to each of the respective variables in your cylinder bp… then upon clicking the cylinder you could just cast to the ‘cylinder_bp’ use the selected cylinder_bp as the target and get the variables from there (the cylinder_bp will need each variable to be instance editable)