Data Sets for infrastructure-based environments

Over past years, we’ve seen a number of games either released or in development that utilise large data sets - Watch Dogs, Tom Clany’s the Division, and the Assassins’ Creed franchise - and UDK originally provided that compatibility to import such information to organise districts of a cityscape.

Now I realise there are people here who will say “you can do that in Blueprint”, but some may still prefer to utilise other applications they are more comfortable with (such as Houdini) rather than learn Blueprint’s processes. Does UE4 also offer this facility now, or is it currently a work in progress?

These articles should tell you the current state of data importing in UE4:

For large data entry tasks, I would think in terms of writing custom editor plugins to keep the workflow in the Editor.