Data Persistence and Leaderboards

For our upcoming launch, we would like to leverage the mention of leaderboards in Data Persistence but finding it difficult to implement.

We know we can print out the name of the current playing user, but only to that user, everyone else just sees their own name.

There’s no way to name enumerate a stat to build a leaderboard. You might be able to do a method of using the effects of the player reference device and have upon loading of a player into the match, assign the device to the player with the most kills. That could in theory work, but it doesn’t show name, and if someone uses the same skin as you, then it would lead to confusion.

Is there any documentation for us to build leaderboards?

Thanks ahead of time

…but it doesn’t show name, and if someone uses the same skin as you, then it would lead to confusion.

The player reference device does indeed show the player name. You can do that by going to the device and find the option Show Player Details and check it to show the player’s name

I am going to repost this w/ some more context around leaderboards.

We noticed that in your update post that you reference that leaderboards can be added to persistence, however we are not able to create leaderboards that show names. To our understanding the only device that allows for other players to see a player’s name is the player reference device.

How do we implement a persistent leaderboard that others can see the names of those that have the most points in a category?

We are aware that this could be accomplished via static textures however this is not the desired outcome.

Thank you.