Data-only Blueprint in Sidescroller Example

So, first post, huzzah. Some background: I recently decided to go through and learn to effectively use UE after being on hiatus from the game industry for a fair amount of time. To start, I wanted to go through and create a new project, feeling my way through the C++ sidescroller example while trying to understand and mirror the various pieces in my own project.

After setting up a little playground and setting up the game mode and character classes, I began investigating how to go about creating the character blueprint referenced in the game mode script. “Oh, okay, so I want to inherit from the character class I made. Makes sense. Hey, what’s all this extra stuff?” And thus I came here after some digging through the editor and searching of the Googles.

What I’d like to know is what I need to do in order to make my derived blueprint into a data-only blueprint, as in the example. I realize this isn’t strictly necessary, but I’d like to know a)as part of my mission to understand and b)because, right now, I don’t need anything but the data, either. I get that the difference is that the data-only blueprints just don’t have the variables, events, etc that other blueprint have, I just don’t understand how to get them out.

Anyway, any help is greatly appreciated. I’m sure this is a simple thing as I couldn’t find much on the topic.

I believe if you create a blueprint as a child of some blueprint, then open that blueprint, click “Class Settings”, and check Generate Const Class under Class Options, compile/save and close the blueprint, when you re-popen it, it will open as a data only blueprint.

Huh, interesting. Thanks much! Seems a bit round-about, but that worked.