Data Layers without World Partition?

As title, is there some way to use data layers without having to use world partition? Our game is top-down, and so automatic HLOD generation and such of WP is useless for us, but we want to use Data Layers & their uses in both PCG and non-destructive workflows.

Regularly collaging levels allows easier management of assets and manual streaming without EndPlay accidentally being called on gameplay-centric assets. Is there a better workflow for this? No one else seems to have asked for Data Layers without WP…

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I’m looking for it too! World Partition has a lot of runtime performance cost on CPU side, what I only want is the editor efficiency and collaboration tools provided by Data Layer.

yup. i’d like to use data layers without wp.

i have a regular game and using data layers is such a good workflow. it also helps when loading sections.

but i really don’t need wp and i want to use baked lights, which is a problem with wp.

There was a community driven thing once upon a time that essentially did just this with octahedral loading for data layers.
Try looking it up - I have 0 recollection of what it was called…

For OP
If you work with the old system - world composition - you can just segregate by levels.
Works well for the limited top-down aspect.
But you may need to use an older engine? I have no idea if they kept the option or if they forced people into the new thing that will never work right because “that way at least they use it”….

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