As title, is there some way to use data layers without having to use world partition? Our game is top-down, and so automatic HLOD generation and such of WP is useless for us, but we want to use Data Layers & their uses in both PCG and non-destructive workflows.
Regularly collaging levels allows easier management of assets and manual streaming without EndPlay accidentally being called on gameplay-centric assets. Is there a better workflow for this? No one else seems to have asked for Data Layers without WP…