Data Layers in scene graph

Status

None

Data Layering support for Scene Graph entities, allowing on-demand toggle and streaming of defined sets of entities at runtime the way they already do with actors.

Entities and prefabs are assigned to Data Layers which controls their visibility and loading at runtime. This allows for contextual loading of data for gameplay, missions, cinematics or world variation.

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Will this be solo only (for the instigator) ?
or will it also work for other players lets say in a multiplayer game
I hope it works for both
I tried looking into data layers it’s a sweet thing to have but was told it currently only worked for an individual so I gave up