Data layers always visible on older projects

I can’t speak for him, but I’ll list some things that I’ve tried to remedy this:

  1. Restarting UEFN
  2. Changing Verse version back to 0.
  3. Resave + remake all cinematic devices/every other device associated with loading/unloading/activating data layers
  4. Move some stuff on the data layers, resaving them/ making copies of data layers etc.
  5. Creating new project to do data layer demo with the exact same settings (all worked fine there).

What baffles me the most are the 2 following things:

  1. Sometimes on some very specific terms it functions just fine (right when creating a new data layer it works until making changes to the data layer and pushing those changes to the Fortnite game for example).
  2. On the UEFN engine itself visually everything is shown correctly (i.e. hiding data layers). It’s when you launch the actual game is when you experience these issues of data layers being always visible.

I’m just happy to know that I’m not the only one experiencing this problem, which means that this isn’t specific to my project.

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