The struct is data for unlockable achievements. The boolean array is achievements I have unlocked and want to store in a save game so that next time I play, the achievements are unlocked. How do I go about trying to set the boolean array off of the booleans in the struct array?
That looks like it should work. What’s wrong with it?
I’m sorry. I haven’t set up the load game blueprints yet. Sorry for wasting your time
no worries. Sometimes it is helpful to get advice on how to proceed.