I’m in need of some guidance on data handling. Here’s my situation: I’ve got a substantial dataset in Excel, complete with columns for Key, ValueA, and ValueB. Now, my goal is to read this data based on the provided Key and, subsequently, pass it to a UWidget for the display of ValueA and ValueB. To put it another way, I’m looking to create something akin to a file or a global variable that can house a collection of objects, each with properties like Key, ValueA, and ValueB. These objects need to be accessible within a Blueprint, allowing me to perform actions like GetDataByKey. The dataset is quite extensive, comprising hundreds of items. Importantly, our UE project is entirely Blueprint-based, without any C++ involved. Your input and expertise would be greatly appreciated!
you can create a struct which acts as the template for a blueprint data table, and import a csv as the data table.
just search “unreal data table” and you’ll find plenty of examples. it can be pure blueprint or c++.
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Export your data as .csv and just drag and drop into Unreal. With that, you can either create a struct/datatable/float curve and so on.
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Thank you!
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