I’ve submited my store page et binaries for the “Stage” step. But it hasn’t been accept because of the binaries : "When trying to launch the game from the Epic Launcher, you receive the error: “Data folder not found. Details: Application folder: C:/Program Files/Epic Games/SpaceDodgers. There should be ‘Space_Dodgers_Data’ folder next to the executable”
So I add a folder named “Space_Dodgers_Data” next to the executable and rebuild the binaries with the Build Patch Tool and than resubmit the new binaires but the issue comes back.
I’m not sure what this folder is needed for or if I can change the name of the needed folder somewhere in Dev Portal ? Because anywhere in my game and script I’m calling this folder to store data …
Thanks for reaching out! The BuildPatchTool automatically skips the upload of zero-byte files and empty folders. Since the game needs this folder to exist in order to launch properly, you should include at least one non-empty file in that folder. This will be sufficient for the folder to be captured by BuildPatchTool and be generated by the Launcher upon download.
Oh ! I didn’t know that.
Thanks. I’ve tried one last thing before you tell me that so I’m waiting that the staff don’t approve the last binaries I upload then I upload the binaries with “Space_Dodgers_Data” not empty
This might require a bit more of a technical look, would you mind creating a private case and attaching your BPT logs from the %localappdata%\BuildPatchTool\Saved\Logs folder?
This will greatly aid us in seeing where any missed pieces might be. For ease of traceability, please mention this thread pointing you over so we don’t retread any steps
I found the issue : The game app(.exe) and the gamer data didn’t have the same name (Space_Dodgers.exe must be next to Space_Dodgers_Data folder)
Now The Stage step doesn’t go well because when the tester try to quit the game (even with Alt+F4) the game crash. The game didn’t crash by my side …