So there it say, i run into a problem with the ongoing standard 4k textures size for my Marketplace future Submissions.
Let me simple desribe what i mean. One texture with all its submaterials will reach the 120mb size (albedo, ao, rough, scatter, height, normal, sepcular)
so for a pack consits of 40 x 120mb = 4.8gb, and with extra source files 4.8gb (compressed 3.2gb) the main submission files size moves in ranges of 8gb+.
And here is the problem, my DSL bandwith upload stream is 100kb, so i will need over 50+ hours to upload the pack and promise all fine during this time or run at 70%-80% into stuck abort to start again.
Simply idea, is it possible due no injuries sides Epic to optimize the files from 120mb to 5mb lossless but without attributes and metadata??? ![]()
Can someone tell me something about it maybe from Epic side, i cant find any precise information on this in the Submission Guidelines.
Thanks in Advice