Data-Driven Instancing Using Relational Models - Procedural Biomes with Houdini for Unreal Engine 5.2

Dear All, I just published a blog post where I discuss an HDA for instancing asset libraries using relational data models. I use it to make interiors like offices, homes and gyms. I learnt a lot whilst doing this, especially around dynamic data. Looking forward to doing more like this. Procedural Tools — Hakeem Adam