Hello everyone,
I have a struct variable that I’d like to store in the cloud. This variable contains data that won’t change too often but updates after every completed game match. It’s a global variable that includes information about all the players in the game, etc.
This is intended for a guild or clan system, where I need to retrieve and update this variable. At the moment, security isn’t my priority as I’m primarily focused on learning how to develop this system. What do I need, and how can I achieve this? For instance, when I start the game, I need to retrieve this variable from the cloud, and when I close my game, I want to update and store this variable in the cloud (using one example for simplicity).
Thanks everyone for the time.