Data Asset not packaged?

Hi all , i’m trying to package my project with some Data Assets which manage my character’s body part

but however i try , the DataAssetss doesn’t got packaged (folder not event exist)
that makes my character broken.

i tried a lot of settings in project setting , made it always cook , include directories …
still cant work , any help will be appreciated :smiley:

[UE4.27] [C++Project] [Shipping Mode] [Window64]

Hi AngusMiso,

Check out the “Additional Folders” in your Project Settings ->Packaging:

Thanks,But i did tried that setting and didn’t work : (
i tried :
Pak file
Generate Chunks
Shipping / Debug / Dev Mode
Additional Asset Directories to Cook
Additional Non-Asset Directories to Package / Copy
Asset Manager : Always cook , and chunk to 1
Always Cook setting in All Data Asset themself
and maybe some that i forgot.

and i got :
" was filtered, but is mandatory. This indicates a problem with editor only stripping. We will keep the dependency anyway "

The only other thing I can think of (hopefully someone with more knowledge in this area will see your post) is possibly a virus checker quarantining your .dll?

Thank you so much for helping ,
finally found out the reason is becuz i made an actor with PrimaryAssetLabel,


So all Data Assets that reference to it failed .

after reconnecting my DataAssets to the actor with “PrimaryDataAsset”
it all package fine !

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