Hello,
so im about to make some Kind of “Dash Pad” ( duno how it would be called correctly in english ) where, if the player is on top of it, the player gets moved in the direction the arrows moving at.
The game is a Isometric like game and i dont know in what way i would archieve this.
On the dashpad actor BP, i tried to make and component begin overlap and add a “add movement input” for the player character, in the movement input i tried to manually set the direction in which the player should get, -1 X in this case, to “loop” that effect, i added a delay for the duration of “0.2” and re-entered it the add movement input, for testing purposes.
Ok uhm, just in case i confusing you, i dont want my character to get like punched back, instead like an flat escalator, if u dont move, u go backwards
So i dont know if i can archieve the result i need in launching the character, but im going to watch some tutorials it now, so thanks for that