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Regarding the MM_Land deformation — this is an Unreal Engine retargeting issue, not a problem with the character.
To reproduce it, import the UE5 Mannequin (or any other character) into a clean project and retarget MM_Land.
If the arms intersect the dress, this occurs because IK from the source mannequin is enabled. The arms are constrained to the mannequin’s IK, so regardless of adjustments made to the Bride mesh arm height, they will always align with the mannequin’s IK position. This can only be resolved by disabling the IK binding.
Open RTG_Mannequin → Retarget Phases and disable IK.
Retargeting must be performed using RTG_Mannequin, not Auto Generate Retargeter.
Screenshots:
images are rendered in UE5
A darker interpretation of this character is available as White Lady
Feature:
52 Face blend shapes/morph target (supporting LiveLink Face from Apple)
5 ready-made facial emotions
Blood/Dirt mask: Face/Body/Cloth
Color mask: Skin/Eyes/Cloth/Hair
The model has a UE5 Skeleton
Polycount:
Polygons: 41521
Vertices: 82007
Triangles: 53810