OVERVIEW & SETUP GUIDE
A game-ready animal onesie outfit pack for MetaHuman characters in UE5 — 7 animal variants, fully customizable and resizable. Designed for adventure, casual, and narrative game projects.
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7 Animal Variants
Each variant is a separate mesh included as a .mhpkg file — ready to import directly into your MetaHuman project:
Bear, Bunny, Cat, Deer, Fox, Leopard, Lion
Resizable
Compatible with the Resizable Outfit Asset system — the outfit automatically scales with your MetaHuman character's body proportions.
Material Customization
All customization is controlled via Material Instance parameters:
Color: change individual parts via Part R/G/B channels
Patterns: add custom textures across three independent mask layers (R/G/B) displayed over the base color
Blood and dirt intensity — adjust independently at runtime without swapping textures
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Compatibility
Works with all MetaHuman body types. To import the outfit via MetaHuman Character Editor, first enable Show Compatibility Mode Bodies in Project Settings → Plugins → MetaHuman Character, then select the Fixed (Compatibility) body type — medium height, second column in the top row. See the gallery images for reference.
Known Issues & Fixes
Some MetaHuman exports may result in missing skin weights on ears and horns. This is a standard MetaHuman export issue, not specific to this asset.
Video guide — how to fix missing skin weights on ears and horns: → Fix ears: [LINK] → Fix horns: [LINK]
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Cloth Simulation
Video guide — how to add cloth simulation: → Ears: [LINK] → Tails: [LINK]
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For questions or support — darypalasky@gmail.com
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