Hi all. I am working on a prototype at the moment and I am struggling to work out how I could implement a dark souls type boss AI. I have been working with behaviour trees and I am going to use them but I just cannot get the AI enemy to act how I need them to. I have been randomly getting the AI to jump at the player character but that doesn’t seem to work half the time, if it does he flies off into space.
Here is the link as to what I am aiming for. At the beginning of the video the enemy jumps at the enemy and attacks: - YouTube
I have been using ‘suggestprojectilevelocity’ but that does not work correctly, and I don’t think it is the right approach.
Any feedback or hints would be greatly appreciated.