We are excited to share with you a first look at Darkscape.
Darkscape is a 2.5D metroidvania game set in a distant sci-fi future with a heavy focus on combat and level exploration. The protagonist of the game will explore the secrets of a desolated research facility and encounter endless waves of bloodthirsty mutated creatures.
The player will use a variety of weapons to survive. Environments hold many puzzles and challenges for the player to solve. The game also features both co-op and versus splitscreen modes to share the experience with your friends.
We’ll will continue to post updates in this thread as we make progress.
It’s been a week since our original post, time to give an update!
First and foremost, our game got a new name! Apparently Darkscape already exists (it was our screw up. We somehow did not check on that.) We had a lot of ideas and after a hours of discussion we eventually settled on Dark Strain. www.darkstrain.com I hope you guys like the sound of it.
Next, the weekly changelog.
-Recover Pod implemented: A restore point where player is being recovered after death
-Discrete Weapons implemented
-First pass on weapons balance
-Pass on enemy AI: Improved player detection
-First pass on destructibles
-Security consoles: Grant player access to specific doors in the level
-Loot Crates
-Initial art tests
Hi, guys! This week we had a great opportunity to demo our game at a local IGDA meeting.
We got a lot of great feedback and compliments.
Rest of the week been spent on getting a tutorial level in place and an initial blockout of the facility.