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Darker polygons with unlit materials that are not facing camera.
Development
Rendering
Camera
,
question
,
Materials
,
unreal-engine
,
UE4
LUKASZJB
(LUKASZJB)
March 31, 2017, 7:36am
2
I found solution, it is Vertex Normal WS, and it works pretty well.
132283-screenshot_20170331_093550.png
934×591 75.4 KB
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