Hi there,
This is my first post on this forum I am happy to announce and talk here about a plugin I wrote recently. It is pretty basic and simple, but I feel like it is now fleshed out enough for me to share it.
This is a free and open-source plugin written entirely in C++ which adds support for a simple Dark Souls inspired Camera Lock On / Targeting system.
It was first developed and tested in Blueprints following the implementation of the people over at Lurendium, with this tutorial series: Part 1, Part 2, Part 3, and then converted and rewritten into a C++ module and plugin.
Code: GitHub - mklabs/ue4-targetsystemplugin: UE4 Dark Souls inspired Camera Lock On / Targeting system plugin
Releases: https://github.com/mklabs/ue4-target…lugin/releases
Setup and Installation: https://github.com/mklabs/ue4-target…d-Installation
Thanks and Credits
- To the people over at http://www.lurendium.com for their amazing tutorial
- To Rayziyun on youtube (UE4 Camera Lock-On Tutorial | Beginner Friendly | Unreal Engine 4.16.1 - YouTube)
- To Grzegorz Szewczyk for his awesome Dynamic Targeting component
All of these were a great source of inspiration. Thanks a lot for their work.