Dark Soul Like Targeting System

Hello everyone, I am trying to implement a Dark Soul like targeting system. So far I have done locking on to the nearest target, switching to the left /right target function implementation. And I would like to use mouse movement to the left/right to trigger the Switch to Left/Right Target events.
What I have currently is that I check if my “turn” axis value is greater than 0.5 or less than -0.5 to determine if I should call the switch to the left/right events. But since I check that every tick, the Switch event gets called too rapidly and I definitely want to tone down that frequency.
So does anyone know how to check if I have kept my turn value above 0.5 or below -0.5 for a short period of time, and then triggers my switch events?

Consider the following:

This is based on how hard the player swings with the mouse and only registers delta above the threshold; and it cannot trigger more than once per second.

If you need it purely time based, regardless of how large the axis value is, a Bool + Delay may be enough.