I’ll try to pull it up for you, but I think you should probably use lumen at this point. I could be remembering an old version, but I believe at one point there was a mode for lumen that was basically just AO+sky occlusion. If you’re looking to use SSAO and DFAO simultaneously, lumen would be your best bet. I’ll do some thinking on it, but I can’t easily figure out what’s causing your rendering issues without more information. Turning off tangent space normals gives me a hint it’s an SSAO issue (bc it shouldn’t impact DFAO in any way) but beyond that I’m just not sure.