Dark patches on the scene - how to get rid of them?

Hi, Not sure on which category to post. I am a beginer at Unreal Editor and I watch tutorials on Youtube. I use Unreal version 5.1.1 for several days and I attempt to to build a demo level to check if my new nvidia 4090/laptop gpu will suffice my demo. I package for Windows and start exe file. The problem is that initially I see dark patches as in the first picture. The patches are quite regular rectangles or triangles (see the first picture). However when I turn the camera as in the second picture, and the look again at the terrain (see the third picture), then the dark patches disappear completely and for good! Unfortunately I can’t expect the person which run the demo to initially look up or down to make this dark patches disappear. What is the correct way of eliminating the inconvenience? I just don’t want this dark patches from the first picture. There are not objects which could cast this “shadows” - only hills and grass now. I was unable to find solution for the particular problem - only I found solutions to other sort of “shadows”.

I found a sort of work-around which is to enable “Cast dynamic shadow” for the most dense grass of defined grass type. However this way I probably lose on fps.