Dark Megascans Assemble texture

Im using a megascans assembly asset that looked fine at first. As i built my scene, some portions of a lot of objects had what looked like their normals flipped. Spent a couple hours trying to fix this. I open up the asset to try and select the component in the assemble that giving me problems but I cant select it. What ive tried:

-Flipping the normals in Modeling Mode
-Make material two-sided
-Lightning rebuild
-Reverse Culled

I do also have a Texture Streaming Pool Overbudget error as well. Any help appreciated.

Thanks,

Ara