Nullcutter is a game-ready, realistic sci-fi tactical sword with a dark gunmetal blade, a glowing cyan energy channel, an armored crossguard with energy cores and a rubberized grip.
What's included
- 3 LODs: LOD0 14,998, LOD1 7,000, LOD2 2,500 triangles (all share the same UVs and textures)
- FBX for each LOD, plus one FBX with all LODs named Nullcutter_LOD0 / LOD1 / LOD2
- Skeletal-mesh FBX (Nullcutter_skeletal.fbx + LOD1/LOD2 FBXs on the same skeleton): 6-bone skeleton with grip / guard / pommel / tip attach bones and 3 animations (Idle_Hover, Inspect_Turn, Impact_Shake)
- Blender file with the material already assembled
- 5 PBR texture maps, 4096 x 4096 PNG: BaseColor, Metallic, Roughness, Normal (OpenGL), Emission
- Unreal Engine 5.8 asset pack: SM_Nullcutter (3 LODs, 8 convex collision hulls), SK_Nullcutter (3 LODs, 3 animations), parameterized material instance, packed ORM texture and a showcase map
- 1 mesh, 1 material, 1 UV set
Technical details
- Size 0.1018 x 0.2161 x 0.9795 m, scale 1, origin at world origin
- LOD0: 14,998 triangles, 7,493 vertices; closed mesh, all triangles
- UV: left and right halves share the same UV space (mirrored), texel density about 72 px/cm at 4096; hard edges follow UV seams; tangents exported (MikkTSpace)
- Normal map is OpenGL (Y+). For DirectX engines flip the green channel
- Emission map drives the cyan energy line along the blade, the crossguard cores and the pommel light
Unreal Engine notes (import tested in Unreal Engine 5.8.4)
- Easiest: add the Unreal Engine 5.8 asset pack to your project - everything is set up in Content/Nullcutter (open Content/Nullcutter/Maps/Map_Nullcutter_Showcase).
- From FBX: import Nullcutter_low.fbx, then add LOD1 / LOD2 with Static Mesh Editor > LOD Settings > Import LOD. (Unreal imports Nullcutter_AllLODs.fbx as separate meshes.)
- Skeletal mesh from FBX: import Nullcutter_skeletal.fbx, then add Nullcutter_skeletal_LOD1 / LOD2 the same way. The *socket bones are bones, not Socket assets.
- Not tested in Unity.
Not included: Blueprints or gameplay logic (the Unreal asset pack contains the meshes, animations, materials, textures and one showcase map). Collision: 8 convex hulls on SM_Nullcutter in the Unreal asset pack; the FBX files contain only the render meshes.