DARK FLAME - Gravefang - Rigged Animated Dark Dire Wolf | 8 Animations, 3 LODs

Gravefang is a game-ready, rigged and animated dark-fantasy dire wolf with short charcoal fur, bony grey plates with glowing cyan runic cracks and pale-cyan eyes. Its rest pose is a snarl with fully modeled and textured teeth, gums and tongue.

What's included

- 3 LODs: LOD0 23,992, LOD1 11,998, LOD2 4,998 triangles (shared UVs and textures)

- 33-bone skeleton (spine, 2-bone neck, head, jaw, ears, 6-bone tail, 4-bone legs)

- 8 animations at 30 fps, in place: Idle, Walk, Trot, Run (loops), Bite, Howl, Hit, Death

- FBX (LOD0 with all animations + LOD1/LOD2 on the same skeleton) and a Blender file with rig, actions and material

- 5 PBR texture maps, 4096 x 4096 PNG: BaseColor, Normal (OpenGL), Roughness, Metallic, Emission

- Unreal Engine 5.8 asset pack: SK_Gravefang (3 LODs), skeleton, physics asset, 8 animation sequences, parameterized material instance, packed ORM texture and a showcase map

Technical details

- About 1.6 m long, 0.88 m tall; facing +X, Z up, scale 1

- Every vertex skinned, max 4 influences, symmetric weights; closed, symmetric mesh; one material

- Mirrored UVs (left/right share UV space); normal map OpenGL (flip green for DirectX; already set in the Unreal pack)

- Feet planted with baked IK (slide under 1.5 cm); procedural animations with follow-through on tail, ears and head; Bite has a short hit-stop

Unreal Engine notes (import tested in Unreal Engine 5.8.4)

- Easiest: add the Unreal Engine 5.8 asset pack and open Content/Gravefang/Maps/Map_Gravefang_Showcase.

- From FBX: import Gravefang.fbx (animations import automatically), then add Gravefang_LOD1/LOD2 with Skeletal Mesh Editor > LOD Settings > Import LOD.

- Not tested in Unity.

Not included: Blueprints, AI or gameplay logic, root-motion versions of the animations, fur cards / groom.

More dark-fantasy creatures and weapons are in the same store (Obsidrake dragon, Dark Fantasy weapon bundle).