TEXTURES is a pack of 40 + 40 reverse short sound effects focused on complex, evolving sonic textures.
Each sound acts as a micro-drone, perfect for adding depth, tension, and subtle movement to any soundscape.
Ideal for cinematic sound design, horror, sci-fi, games, trailers, and immersive experiences, TEXTURES delivers abstract layers designed to be stacked, processed, and reshaped.
WHAT'S INSIDE
• 80 Sound Waves
• 80 Sound Cues, one per sound, ready to drop into your levels and Blueprints
• Reverse variations included for transitions and creative sound design
• Clean folder structure: Content/TEXTURES/WAVS and Content/TEXTURES/CUES
TECHNICAL SPECS
• Unreal Engine project, compatible with UE 5.0 and later
• Source audio: WAV, 44.1 kHz, stereo
• No C++ code, no plugin required
HOW TO USE
Add the pack to your project from Fab, then open Content/TEXTURES/. Use the Sound Cues directly in your Blueprints, levels and animations, or use the Sound Waves in your own Cues and MetaSounds.
LICENSE
Royalty-free for commercial and personal projects: games, films, trailers, YouTube, Twitch and podcasts.
Designed and produced by Nicolas Jeudy (Dark Fantasy Studio / Noise Alchemy). Handcrafted, no AI-generated audio.
Dark Fantasy Studio / Noise Alchemy music and SFX have been featured in games such as Lobotomy Corporation (Project Moon), The Planet Crafter, Dreamspring, Ironseed 2: Consensus and the AGS Award-nominated Abscission, and many more!
Used my music or SFX in your game? Send me the link, I'd love to share it!
Support: darkfantasystudio.com or noisealchemy.com