INVENTORY is a collection of 30 sound effects designed specifically for video game inventory systems and user interfaces. This pack includes a wide range of UI sounds such as item selection, movement, grabbing, equipping, switching, and navigation interactions.
Each sound is crafted to be clean, responsive, and easy to integrate, helping you improve user feedback and enhance the overall player experience. Whether you're designing a minimal UI or a more stylized interface, these sounds add clarity and polish to every interaction.
Perfect for game developers working on indie games, RPGs, survival games, or any project requiring intuitive and satisfying inventory feedback.
All sounds are royalty-free and ready for commercial use.
WHAT'S INSIDE
• 30 Sound Waves
• 30 Sound Cues, one per sound, ready to drop into your levels and Blueprints
• Clean folder structure: Content/INVENTORY/WAVS and Content/INVENTORY/CUES
TECHNICAL SPECS
• Unreal Engine project, compatible with UE 5.0 and later
• Source audio: WAV, 44.1 kHz, stereo
• No C++ code, no plugin required
HOW TO USE
Add the pack to your project from Fab, then open Content/INVENTORY/. Use the Sound Cues directly in your Blueprints, levels and animations, or use the Sound Waves in your own Cues and MetaSounds.
LICENSE
Royalty-free for commercial and personal projects: games, films, trailers, YouTube, Twitch and podcasts.
Designed and produced by Nicolas Jeudy (Dark Fantasy Studio / Noise Alchemy). Handcrafted, no AI-generated audio.
Dark Fantasy Studio / Noise Alchemy music and SFX have been featured in games such as Lobotomy Corporation (Project Moon), The Planet Crafter, Dreamspring, Ironseed 2: Consensus and the AGS Award-nominated Abscission, and many more!
Used my music or SFX in your game? Send me the link, I'd love to share it!
Support: darkfantasystudio.com or noisealchemy.com