Dark Blender - convert your high poly into a game ready model (and more)

Dark Blender is the most advanced package for game asset creation available, it automates most of the technical tasks done by game artists to allow the artist to focus on the design of creation.
With it you can generate a base mesh from a drawing, convert your sculpture or hard surface model into a game asset, bake every textures, unfold and optimize the texel density of your model, apply premade gradient effects and much more all in few clicks. Everything is built to generate a good grayscale with a stylized hand painted looks that fit the Dota 2 style.
While other tools require hours of work to finish a game asset, Dark Blender can do most of the tasks in one click - having such speed allow you to go back and tweak your initial high poly model and generate your game asset again by pressing a button.

This project is made for free, the goal is to give the best and fastest tools possible to everyone. You have access to all the sources and can modify it.

Get Dark Blender (it’s free!): http://linko.projects.free.fr/dblender.zip

Official tread (to see the latest features): http://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creation

The latest version also include weather effect, generating a mesh from a drawing in few clicks.

The LOD Part looks interesting, will give it a try. Thanks for finding this :slight_smile:

I tried it out this morning. The auto retopo works pretty decently but my mesh had some holes in it at the end. Still, not too shabby

BiznessMan: if you get holes, try to increase the cage size, you can check the right value by using the solidify modifier, you will get a negative value, write a positive value for the Game Asset Generator script

Update: i have reworked the nodes, i have added an highlight feature and the vertex colors are used as an ID connected to gradients to automatically generate 90 percent of your game asset and give you a Blizzard quality texture in one click:

Dark Blender tutorial - High Poly to Low poly fully textured in 5 minutes