Hi , after several weeks working on it , the new Dark Age Music Pack is done .
*** UPDATE : available for UE 4.20 ***
**What is Dark Age Music Pack …? **
The Dark Age Music Pack is suitable for Scy-Fy / Dark Fantasy themed games where action and adventure are present with the main goal , developper get flexibity to use all assets audio for dynamic music ( Adaptive Music ). As i said it’s all about adaptive music ( dynamic ) , the pack in addition to 8 soundtracks and 16 fully long sequences ( backrground music ) come with above 80 loops and 100 stem audio ( solo instruments ) .
To keep quality on assets and follow all the new requirement on loudness audio in game audio all wavs are at the birate 44.1Khz 16 bits stereo , normalize at -1dB with DR8/DR13 ( dynamic range ) .
Main Soundracks ( 8 track , 22:42 min )
- OST1 Wrong Call , 3:13 min
- OST5 The Gate V5 , 2:26 min
- OST5 The Gate , 2:26 min
- OST7 The Last Action , 2:30 min
- OST7 The Last Action V2 , 2:30 min
- OST9 Meet The Alien V2 , 3:01 min
- OST9 Meet The Alien V3 , 3:09 min
- OST9 Meet The Alien 3:23 min
Other contents ( 16 Sequences , 28:27min )
Darness , 2:03 min
Darness 2 , 2:03 min
K1 , 1:25 min
K2 , 1:32 min
Artifical Human , 1:09 min
No Time 1 , 1:12 min
No Time 2 , 1:52 min
Tribal Alien , 1:58 min
Approch , 1:27 min
Breaking Heart , 1:56 min
Data Acess , 0:58 min
E1 , 1:56 min
F1 , 1:56 min
Gltichy Heart , 1:56 min
Heart of Alien , 1:56 min
Jazzy Mood , 3:01 min
80 loops ( above 29/32 sec each one )
100 stem audio ( above 29:32 sec each one )
**How devs can build/create their own original music **
each loop come with tags , Bpm ( number ) , OTS (number ) , Letter ( number ) , Solo
OST ( number ) , eachs loops with with this same tagg 're on a natural scale melody / rythm .
***Solo (number ) ***, use as layer on a loop or to create your own original loop
Letter ( number ) , the tagg show the intensity of the loop .
- You can play the Loop A1 ( instenty for an intro ) and play loop Loop A2 or Loop A3 .
- Some loops come with additional tagg like as “Sart” / “Drop " / " End” , those can be used to build long seqence : The sequence start with Loop A1 , then you play the Loop A2 and moove to loop A4 “drop” and play Loop B2 or Loop B4 . Jut try and see what the best sequence to match the mood / intensity to your game .
Bpm ( number ) , to change the mood / intensity of a loop you can add additional layers sounds( stem audio ) , for exemple you can trigger both at the same time 132 Bpm OTS 5 Start B1 with the stem Audio 132 Bpm OTS 5 Solo Acid lead 2 or the stem Audio 132 Bpm OTS5 Solo String 3.
Hope you like this new kind of assets audio pack , as a freelance composer / sound designer i’m a huge fan of adaptive music in-game , with this pack i want both Devs can use quickly all music , sequences , loops and go more deeply for complex dynamic music .