VIDEO PREVIEW: https://www.youtube.com/watch?v=vKoIe9YrEtg
Key features:
Low-poly.
Rigged to Epic Skeleton UE5. Ready for animation.
Apple ARKit blendshapes for facial animation & VTuber usage
Completely modular.
Easy color change via Instances and ID Maps.
Multiple color variations. Material IDs for easy customization.
Adjustable body parts.
Removable bangs.
Polycount:
SK_MERCY
Verts: 53095
Faces: 51329
Tris: 99018
SK_MERCY_01
Verts: 55254
Faces: 53502
Tris: 103202
SK_MERCY_MODULAR_1
Verts: 50407
Faces: 48804
Tris: 93976
SK_MERCY_MODULAR_2
Verts: 34589
Faces: 33113
Tris: 62899
The Character does not have LOD system.
Rig:
This Character rig is based on UE5 Mannequin skeleton. The rig is made in Maya without plugins and does not have controls.
Additional bones that are added to Epic Skeleton: https://docs.google.com/document/d/1U2M974DurkGUca_kQAtY7lXp3Y0n3D5CzzvaoRIqZmU/edit?usp=sharing
Character's Rig has been tested with AdvancedLocomotionSystemV and Game Animaton Sample.
Physics on the Unreal Engine demo map is included for retarget animations.
With additional bones you can apply physics to different parts. I recommend to use KawaiiPhysics plugin.
Blendshapes:
52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for LiveLinkFace, Live Stream facial animations, VTuber Avatar, FaceWare, VRchat, etc.
Includes special blendshapes to adjust ears, butt and breast.
Modularity:
The model is completely modular!
Removable bangs.
To avoid body intersection through clothes the body is sliced into pieces, so pieces that are hidden under the clothes must be turned off.
Clothes can be taken off completely, and full-body is included. Adult parts are not modeled.
Material Instances are included to change the colors easily.
Material ID for:
Eyes
Head
Hair
Cloth
Accessories
4K Textures:
BaseColor, Normal, Roughness, Metallic, MaskMap, and may include AmbientOcclusion, MatID, Emissive and Opacity/Alpha.
1K Textures: Eyelashes
9 Texture Set: Body, Head, Mouth, Hair, Eyes, Eyelashes, Nails, Cloth, Accessories.
Unreal Engine Project:
Supported version: 5.4+
Epic Skeleton rig with additional bones.
For facial animations use Morph Targets.
Material Instances with MatID map for color change are included.
Wind Simulation for hair.
Physics on the Unreal Engine demo map is included for retarget animations.
Blueprints are not included.
Unity Project:
Render pipelines: Built-in, URP, HDRP.
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes.
Physics is not included.
AllPartsTogether.fbx file is included for customization.
Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.
If you have any questions, please contact me: darasol3d@gmail.com