VIDEO PREVIEW: https://youtu.be/FZTYRh07tA0
Key features:
Low-poly.
Rigged to Epic Skeleton UE5.
Has face (ARKit) and special blendshapes.
Completely modular.
Easy color change via Instances and ID Maps.
Multiple color variations.
Weapon is included.
Adjustable body parts.
Modular ears: elven and human.
Removable bangs.
Polycount:
SK_LYANNA:
Verts: 57422
Faces: 55306
Tris: 102486
SK_LYANNA_1:
Verts: 63922
Faces: 61787
Tris: 115296
SK_LYANNA_MODULAR_1:
Verts: 54282
Faces: 50377
Tris: 96978
SK_LYANNA_MODULAR_2:
Verts: 46559
Faces: 42246
Tris: 81112
The Character does not have LOD system.
Rig:
This Character rig is based on UE5 Mannequin skeleton. The rig is made in Maya without plugins and does not have controls.
Additional bones that are added to Epic Skeleton: https://docs.google.com/document/d/1rPSb2SN28D-7E8y903cmjoMuexzU-d52TY5BzPBfpjc/edit?tab=t.0
Character's Rig has been tested with AdvancedLocomotionSystemV and Game Animaton Sample.
Physics are not included. With additional bones you can apply physics to different parts. I recommend to use KawaiiPhysics plugin.
Blendshapes:
52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for LiveLinkFace, Live Stream facial animations, VTuber Avatar, FaceWare, VRchat, etc.
Includes special blendshapes to adjust hair, nails, butt and breast.
Modularity:
The model is completely modular!
Modular ears: elven and human!
Weapon is included.
Removable bangs.
To avoid body intersection through clothes the body is sliced into pieces, so pieces that are hidden under the clothes must be turned off.
Clothes can be taken off completely, and full-body is included. Adult parts are not modeled.
Material Instances are included to change the colors easily.
Material ID for:
Eyes
Body
Head
Hair
Cloth
Accessories
4K Textures:
BaseColor, Normal, Roughness, Metallic, MaskMap, and may include AmbientOcclusion, MatID, Emissive and Opacity/Alpha.
8 Texture Set: Body, Head, Mouth, Hair, Eyelashes, Eyes, Clothes, Accessories.
Unreal Engine Project:
Supported version: 5.4+
Epic Skeleton rig with additional bones.
For facial animations use Morph Targets.
Material Instances with MatID map for color change are included.
Wind Simulation for hair.
Physics are not included.
Blueprints are not included.
Unity Project
Render pipelines: Built-in, URP, HDRP.
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes.
Physics is not included.
AllPartsTogether.fbx file is included for customization.
Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.
If you have any questions, please contact me: darasol3d@gmail.com