Dani Marti - Anime-Inspired & MetaHuman Compatible Base Male Character

Overview Video

A base male character for Unreal Engine 5.6 with anime-inspired proportions and MetaHuman-compatible rigging.
Includes a toon shader and post-process outline material inspired by Guilty Gear and Breath of the Wild.

Full Description

This anime-inspired base male character merges stylized visuals with MetaHuman-level realism.
Built on the MetaHuman skeleton and control rig, it supports expressive facial animation and high-quality body motion, all within Unreal Engine 5.

The included toon shader and post-process outline material deliver the sharp, cel-shaded look seen in Guilty Gear and Breath of the Wild.
Perfect for stylized RPGs, anime cinematics, or fantasy worlds seeking expressive yet grounded characters.

Features

  • MetaHuman Control Rig and facial animation compatible

  • Anime-inspired proportions with AAA topology

  • Custom toon shader + post-process outline material

  • 4K optimized textures (BaseColor, ILM Maps)

  • Overview map with lighting and material examples

  • Optimized for Unreal Engine 5.6

Requirements

Since this character is built using MetaHuman technology, the following Unreal Engine plugins must be enabled for full compatibility and animation support:

  • Modeling Tools Editor Mode

  • Live Link

  • Live Link Control Rig

  • Apple ARKit Face Support

These plugins are included with Unreal Engine and can be activated in Edit → Plugins