Overview Video
A base male character for Unreal Engine 5.6 with anime-inspired proportions and MetaHuman-compatible rigging.
Includes a toon shader and post-process outline material inspired by Guilty Gear and Breath of the Wild.
Full Description
This anime-inspired base male character merges stylized visuals with MetaHuman-level realism.
Built on the MetaHuman skeleton and control rig, it supports expressive facial animation and high-quality body motion, all within Unreal Engine 5.
The included toon shader and post-process outline material deliver the sharp, cel-shaded look seen in Guilty Gear and Breath of the Wild.
Perfect for stylized RPGs, anime cinematics, or fantasy worlds seeking expressive yet grounded characters.
Features
MetaHuman Control Rig and facial animation compatible
Anime-inspired proportions with AAA topology
Custom toon shader + post-process outline material
4K optimized textures (BaseColor, ILM Maps)
Overview map with lighting and material examples
Optimized for Unreal Engine 5.6
Requirements
Since this character is built using MetaHuman technology, the following Unreal Engine plugins must be enabled for full compatibility and animation support:
Modeling Tools Editor Mode
Live Link
Live Link Control Rig
Apple ARKit Face Support
These plugins are included with Unreal Engine and can be activated in Edit → Plugins