With an actor Blueprint you will be able to create a wide variety of rooms, combine several of them to populate your levels with buildings or dungeons. Ideal for quick prototyping. Also suitable to test different design ideas or concept arts. Coordinates based system to define dimensions.
Automatic generation of walls with previously selected Meshes for floor tiles, walls, doors, windows and pillars. Set your Meshes on the existing data table an you will be able to switch between different styles with just one click.
The pre-defined Styles contains some Meshes from Unreal Starter Content and for demostration purposes of the "Style Switching Feature" some meshes from:
"Stylized Eastern Village" by Aleksandrivanov https://www.fab.com/de/listings/9841fee2-683f-4e68-adb8-bafec270a251
"Modular Dungeons Pack" and "Ultimate Modular Sci-Fi Pack" by Quaternius https://quaternius.com
The room components can be defined, modified, overrided, added or turned on an off directly on "Details pane" from Unreal Editor.
Different floor meshes can be defined for border, corner and inner tiles. Floor holes can be defined for stairs or traps easily with X and Y coordinates variables.
Different wall meshes can be defined for borders and corners. Wall types can be set for a whole side or overrided for each segment, also it´s possible to add new walls inside or outside the actual room.
Feel free to easy expand and customize the System with Assets of your own or your library. You can also define extra types on the available structures and enumerations.
The Construction Script ist divided into a bunch of functions for better readability.