A lean, cinematic sci-fi bridge and several aft sections, with two front-section variants, approach-open doors, and animator-friendly chairs—built as a full deck.
Step onto a command deck for midsize starships. This set is tuned for Unreal Engine 5.6 with Lumen/Nanite—clean sightlines, smart pivots, and blueprint convenience for trailers, shorts, previs, and in-engine cinematics.
Flip moods in seconds: the front section includes two blueprint-selectable modules, each with its own lighting setup. Approach-trigger doors open/close via a simple, readable Blueprint. Chairs are locally placed with proper pivots for quick blocking and natural rotations.
Highlights
Two Front Modules (Blueprint Select) — Each ships with a curated lighting profile for instant swaps.
Approach-Open Doors — Walk up to open, walk away to close; easy to tweak Blueprint.
Animator-Friendly Chairs — Local pivots for clean sits/stands and quick re-staging.
UE 5.6 Native — Lumen for gorgeous bounce; Nanite where it counts.
Modular by Design — Reconfigure panels, consoles, and entries without breaking composition.
Creator-Ready Materials — Master + instances for fast UI/screen swaps and colorways.
Expansion-Ready — Built on a consistent scale/grid so later packs can slot in seamlessly.
What’s Included
UE 5.6 project with the command deck level (CIC layout), and adjacent sections, connecting corridors and props
Two blueprint-selectable front modules (each with individual lighting setups)
Working doors (approach-trigger open/close Blueprint)
Captain’s chair + operator stations with assignable screen materials
Material instances for UI/screen replacement and look-dev
Lumen lighting pass you can grade or push as needed
Tech Notes (Quick View)
Target: Unreal Engine 5.6
Render: Lumen ON, Nanite where appropriate
Scale: Real-world units
Blueprints: Door approach trigger, front-module selector
Props: Chairs with local pivots
Materials: Master + instances for screens/trims
Enabled Plugins: