Video tutorial/showcase: https://youtu.be/hB3lGwD6uCQ
Chaos Outfit to Skeletal Mesh Mass Converter
Convert Chaos Outfit assets into Skeletal Meshes in bulk—quickly and directly inside the Unreal Editor.
This plugin automates resizing outfits to multiple body types and generating clean Skeletal Mesh assets with minimal manual work.
Features
Mass conversion of Chaos Outfits to Skeletal Meshes
Resize outfits automatically for multiple target body meshes
Custom naming control with prefix trimming
Option to replace or skip existing assets
Automatically assign Skeletons and LOD Settings
Includes material slot consolidation across LODs (Remove any duplicate materials that usually appear on meshes created with a Chaos Outfit Asset)
Tools Included
Blueprint Function Library for automation
Editor Utility Widget for easy, UI-driven workflows
Perfect For
Character and technical artists working with Chaos Cloth
Projects with multiple body types and outfit variations
Anyone who wants to save hours of repetitive setup
!Important!
Requires the following engine plugins to be enabled: "Chaos Cloth Asset", "Chaos Outfit Asset", "Editor DataflowGraph"
No assets included! This plugin does not ship with Skeletal Meshes or Outfit Assets
Requires pre-configured Chaos Outfit assets and Dataflow graphs
Designed for editor use only (not runtime)
Summary
Turn a slow, manual process into a fast, repeatable workflow. Generate consistent Skeletal Mesh assets in seconds instead of hours.