Damaging wood with an axe

Hello, i have a question. I have an Axe object and I have a tree object in front of me. How can I turn an ax into a damaging weapon? And how can I turn the Tree into an object that can be damaged? can anyone you help me please?

You can take various approaches. I will try to give you the most simple one I can think of. In your Tree blueprint, you can add a variable of type float/integer and call it health. On your Axe BP, you can add another variable called DamagePerHit and set it to any value you like. Now add a static mesh component to the axe, so that it resembles the shape of your blade, make sure to disable it in main pass so it doesn’t get visible in the viewport. Then on the EventBeginOverlap of this mesh, you check if the other actor = Tree. If it is, then you just subtract the health from it. Simple