Hello, im a novice in ue4 and especially in multiplayer. I have few guys, who can damage each other with Fireball projectiles.
It’s looks like:
- Player press a key
- Call Run on Server event
- Call Multicast event
- Projectile should fly to another player.
But something going wrong and it’s triggering on self.
If i add switch authority with remote between 3) and 4) my “bullets” damaging another players, but they’re became immortals and don’t diyng anymore at health <=0
Thanks for any suggestions
Update:
Fixed with this and remote authority between 3) and 4). But now players dont want to stop, while casting