Hello, I am very new to unreal. I have set up my animation blueprint to set damage by a sphere trace by channel graph, hooked up everything to apply damage and used a test dummy to check my work. The damage calculates and the mannequin ragdolls when destroyed. Great! But when I make the sphere wide enough to damage 2 targets, only one target is damaged and destroyed.
I would like the damage to be equally spread to both targets (and in the future, multiple targets)and destroy them. Thanks!