I’m trying to learn how to use Chaos System, working on basics using the Content Examples as reference. I managed to set a wall that breaks into pieces when I throw objects with mass at it. When I run my character into it nothing happens, it stays in place.
But now when I rescaled the wall (Geometry Collection) when I run into it, it crumbles instantly. So I tried testing what could be wrong. I set the scale to x1.05 and started increasing Damage Threshold (under Clustering). Well… when I increase it from 800 to 6 000 000 it stops breaking.
So my first question is: what could be the cause that 5% scale increase requires 750 000% Damage Threshold increase?
Secondly, with this setting I’m pushing the wall around when I walk into it, while when it has x1.0 scale it doesn’t move at all. Where’s that coming from?