DamagePower(Agent:agent):void=
loop:
Sleep(increaserate)
damagedevice.SetMagnitude(damage)
damagedevice.Pickup(Agent)
set damage += 0.1
Print(Message1(Agent))
DamagePower(Agent:agent):void=
loop:
Sleep(increaserate)
damagedevice.SetMagnitude(damage)
damagedevice.Pickup(Agent)
set damage += 0.1
Print(Message1(Agent))