Hey everyone, I know this has been asked before, but my particular case is different.
- I have a wooden bridge that characters need to walk across (collision channel “pawn” to “block”)
- The bridge itself is a damageable
- After the characters have passed, I drop a heavy object on it to break the bridge, this works
- Now, the flying debris needs to NOT block the characters (collision channel “pawn” to “ignore”)
If I script this, Unreal hard-crashes. Probably because I’m referencing the original bridge in blueprint, where I should reference the pieces.
How do I reference the pieces rather than the bridge to set their collision response?
Or is there a better way to do this automatically?
-TT