Damage when Colliding with Prop/Static Mesh

I’m looking to make functionality where a player is eliminated when colliding with a prop/static mesh. The current functionality in UEFN allows for damage on collision when using a prop mover, but I’m looking to have static objects damage the player when coming into contact. This is for a dropper type game where the player drops from a height and needs to avoid obstacles. My other thought was somehow utilizing fall damage. I would like to have the player use low gravity, but if I could somehow have fall damage set to trigger on basically any velocity, that could also be a solution. Any insight would be greatly appreciated!

@Rohji Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative

Hey there! You can try using some Damage Volume devices to get this working.