I use “Apply Damage” and “Event AnyDamage”.
And I set base damage 10 in Apply Damage.
But the actual amount of damage reduced from HP is now 100.
If I change base damage 10 to 1 in Apply Damage, the actual amount of damage is 100.
Please teach me what shoul I do.
I use UE5.2 and Easy Building System.
Receiver’s default HP is 150
and first Print String shows 100(it means damage value)
and next Print String shows 50(it means 150 - 100)