So I’m trying to destroy a Destructible Actor within the Character BP, it all goes through (the string appears) but no damage is applied, even though it’s specified, I’ve tried it with different amounts but nothing still happens, what could I be missing from here?
So I’m trying to destroy a Destructible Actor within the Character BP, it all goes through (the string appears) but no damage is applied, even though it’s specified, I’ve tried it with different amounts but nothing still happens, what could I be missing from here?
Why don’t you try to make a Cutom Event or Function in your Destructible Rock Blueprint where it localy applies the damage to the destructible component… and then in your ThirdPersonCharacter Blueprint just cast to the Destructible Rock and call the function…
So I’m trying to destroy a Destructible Actor within the Character BP, it all goes through (the string appears) but no damage is applied, even though it’s specified, I’ve tried it with different amounts but nothing still happens, what could I be missing from here?
[ATTACH=CONFIG]127486[/ATTACH
Thanks!
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You want to subtract health from destructible actor or destroy it to pieces?
“Destructible component” is actor or component? how that bp where you applying damage…
so this is a little complicated…
in destructible mesh (destructible mesh “editor”) set:
Enable impact damage
enable debris
debris timeout
debris something (i dont remember name) set from -1 to 1
now you can destroy mesh with projectile impacts, but i recommend to use radial force -> fire impulse for destroying that mesh. in radial force i think you must enable impact damage or something like that…
try these steps… if you wont be successfull, i can send you my screens when ill be at home, i have many DMs working very well… like this
Mine bp doesnt destroying meshes on impact… it only looks like that. Im using bp where is universal way how to destroy these meshes… because im not using impact. Im doing it with projectile overlap but i can do it with keypress too when i replace overlap node with keypress…
i apply damage to actor, not to component. basically my destructible mesh has 1 hp but nothing can touch him till actor has more that his XYZ health. if actors health drop below 0, then i set collision of destructible to “collide” with radial damage and that radial force destroy destructible mesh…
The problem is that you’re destroying it in the BP of what you want to destroy, not in another BP unrelated to that one, which is what I’m trying to do.
Hi. I’m having the same problem. My DM won’t be destroyed by firing at it, but if I fly my cockpit into it, it does get destroyed. Any help would be appreciated.