Hi, I am spawning some actors and attaching them to another, as cargo carried by an actor. But I can’t seem to damage them in game, I can damage the actor carrying them. This damage is from a projectile actor colliding with them.
Is there something that prevents the attached actors from responding to collisions? The same actors can be damaged when on the ground unattached to any other actor.
Hi,
There is not enough info for me to be sure this makes sense but give it a try anyway.
Basically, is it possible that, when the cargo gets attached to the, lets assume, enemy character, it is perceived as a pawn not as world dynamic, while your projectile has world dynamic set as the overlapping type?
Maybe if you show a bit more of your setup I can help more