What method of showing such text will be the best for mobile in terms of performance ?
Tower defense game, static camera
Text will be spawned once (in one frame, most likely after a”do once” node, inside an event timer that shoots 45 times per second. In that one frame it will be turn on \ off every time the an enemy is hit. i will set visible on once hitting and change its text in one frame .
I hope to be able to get away (performance - wise) with some minor movement animation after setting the text visible (but i can give up on that if it will add a lot of overhead)
Is it cheaper to use the widget component in the enemy blueprint, or a text mesh plug-in or just 3d text mesh component on the enemy blueprint ?
-Max enemies on screen : 25
- Average polycount per enemy: 1500 tris
- Textures loaded to memory in a given level: 6 texture files 2048*2048 each
-Renderer : Forward
-FInal shading method (most likely): unlit shaders with baked information
-Lowest target : Samsung A50 2019
-Maximum Target device : Best iphone \ anroid phone
I would love for any insight on that : )






