Damage spline mesh if hit unreal engine

i have spline path with different types of static mesh on it. my player run on it ,if pawn player hit with static mesh i want to destroy it. if i use set static mesh then how to destroy it or if i use destructible mesh/actor or component variable for
static mesh then the error occur in pin of add spline mesh component pin to set destructible mesh as " spline mesh component object reference not compatible with destructible component object reference unreal ".