Damage, speed, agresivity - modifiers for custom NPCs (?)

Wildlife spawner allows to change damage and speed of the boars/wolfs.

But when I retarget I cant change these attributes, only health and shield which is not even that important.

Is there any way to do that through code custom npc behaviour?

Or is there way to add retargeted asset to default npc spawner - boar/wolf where I have ability to change that?

Is there plan to add these attributes to modifiers if not?

Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.